# -*- coding: utf-8 -*-

from utils import *
import player3

class Game:
	__state = None #state of game
	__metaclass__ = Singleton
	__1player = None
	__2player = None
	
	def __init__(self):
		self.__state = {
			'state': 'game2P'
		}
		self.__1player = player3.Player()
		self.__2player = player3.Player()
		
	def game2P(self):
		
		return
		
	def isExit(self):
		if self.__state['state'] == "exit":
			return True
		else:
			return False
